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Электронный компонент: GeForce2MX

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PRODUCT DESCRIPTION
The GeForce2TM family--including GeForce2
Ti, GeForce2 Ultra, GeForce2 Pro, and
GeForce2 GTS--is the world's first real-time,
per-pixel shading family of processors.
Combined with NVIDIA's second-generation
transform and lighting architecture, the
GeForce2 family of GPUs delivers up to 31
million triangles/sec. transformed and lit,
allowing stunning scene realism. GeForce2
Ti, the latest member of the GeForce2 family,
redefines graphics for the mainstream
computers, delivering 1 billion pixels/sec.
and producing an amazing 6.4GB/sec. of
bandwidth. The GeForce2 Ti provides
consumers with unprecedented visual
experiences at mainstream price points.
The GeForce2 family includes the NVIDIA
Shading RasterizerTM (NSR), ground-breaking
technology that enables advanced per-pixel
shading capabilities. The NSR allows per-
pixel control of all the visual and material
components used to create amazingly
realistic scenes and objects, for example:
color, shadow, light, reflectivity, and dirt.
Another key feature of the GeForce2 family
is its High-Definition Video Processor
(HDVP), which enables a variety of crystal-
clear HDTV solutions when combined with
a mainstream CPU and a DTV receiver. The
HDVP allows mainstream high-performance
processors to support all 18 Advanced
Television Standards Committee (ATSC)
formats with a simple, cost-effective DTV
receiver card.
The GeForce2 family takes full advantage of
NVIDIA's Unified Driver Architecture (UDA).
The UDA driver is backward-and-forward
compatible with past, present, and future
NVIDIA GPUs, as well as top-to-bottom
compatible with all currently manufactured
versions of NVIDIA's graphics processors.
This simplifies system administration.
For example, you could remove an NVIDIA
TNT2TM from a system and replace it with
any member of the GeForce2 family without
changing the graphics software driver. Only
NVIDIA offers this level of complete
compatibility.
The GeForce2 family delivers the industry's
fastest Microsoft Direct3D and SGITM
OpenGL acceleration and continues
NVIDIA's tradition of providing a leading-
edge, single-chip solution, with integrated
VGA, 2D, 3D, and high-definition digital
video performance. This enables end users
to enjoy a range of applications including:
3D games, HDTV, DVD, digital content
creation, Internet browsing, and general
productivity. In addition, the GeForce2
family fully accelerates Microsoft Windows
XP multimedia and user interfaces, making
it the ideal Windows XP graphics solution.
WORLD'S FIRST SHADING GPU
G E F O R C E
2
F A M I L Y
P R O D U C T O V E R V I E W
1 0 . 0 1 v 0 1
GEFORCE2 FAMILY FEATURES
Second-generation 256-bit GPU
architecture
32-bit color
32-bit Z/stencil buffer
Integrated hardware transform engine
Integrated hardware lighting engine
8 lights per rendering pass
Any combination of infinite, local,
directional, or spot
Colored lights
NVIDIA Shading Rasterizer
Real-time per-pixel effects
Dot3 bump mapping
Emboss bump mapping
BRDF
Multitexture and multipass
Procedural textures
Stencil
Stipple
Fog--radial or linear
Depth cueing
Cube environment mapping
Reflection maps
Accurate, real-time environment
reflections
Microsoft DirectX and S3 texture
compression
High-performance 2D rendering engine
Optimized for 32-, 24-,16-, 15- and
8-bpp modes
True-color hardware cursor
Multi-buffering (double, triple or
quad) for smooth animation and
video playback
High-quality HDTV/DVD playback
High-Definition Video Processor for
full-screen, full-frame video playback
of HDTV and DVD content
Independent hardware color controls
for video overlay
Hardware color-space conversion
(YUV 4:2:2 and 4:2:0)
Motion compensation
5-tap horizontal by 3-tap vertical
filtering
8:1 up/down scaling
Per-pixel color keying
Multiple video windows supported for
CSC and filtering
DVD sub-picture alpha-blended
compositing
Operating Systems
Windows XP
Windows 2000
Windows NT (all)
Windows 98, 95
Linux
API Support
OpenGL 1.2 and lower
DirectX 7 and lower
PERFORMANCE
4 anisotropic filtered pixels/clock
128-bit DDR memory interface
QUALITY
NVIDIA Unified Driver Architecture
Industry's first fully compliant
professional OpenGL 1.2 support for all
Linux and Windows operating systems
WHQL-certified Windows XP, Windows
2000, Windows NT, Windows 3.5
Complete Linux drivers, including full
OpenGL
FEATURE
GEFORCE
2
GTS
GEFORCE
2
Pro
GEFORCE
2
Ti
GEFORCE
2
Ultra
FILL RATE
800
MILLION
800
MILLION
1
BILLION
1
BILLION
TRIANGLES/SEC.
25
MILLION
25
MILLION
31
MILLION
31
MILLION
MEMORY BANDWIDTH
5.3
GB
/SEC.
6.4
GB
/SEC.
6.4
GB
/SEC.
7.4
GB
/SEC.
MAXIMUM MEMORY
32
MB
64
MB
64
MB
64
MB
NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, CA 95050
T 408.486.2000
F 408.486.2200
www.nvidia.com
Registered trademark NVIDIA Corporation, 2001. Dungeon Siege image provided courtesy of Gaspowered Games and Microsoft Corp. Madden 2002 image
provided courtesy Electronic arts Inc. All company and/or product names are trademarks and/or registered trademarks of their respective manufacturers.
Features, pricing, availability, and specifications are subject to change without notice.